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Chamber #001: Ascension
Duration: January 2014

     Chamber #001: Ascension is the first in a series of optimization tests to observe the subjects reaction to [redacted]. Original tests showed subjects to [redacted] and [redacted] with high mortality when exposed to [redacted].

     Chamber #001: Ascension is the first in a series of Portal 2 maps I have made with their community tools. It serves as a simple re-introduction to Portal 2 with straightforward puzzles that focus on single mechanics.

Play Chamber #001: Ascension


Chamber #002: Gently Pushing
Duration: January 2014

     Chamber #002 is the [redacted] in a series of tests to observe the subjects ability to [redacted] in a [redacted] environment. Heavy use of [redacted] is suggested and all observers should make sure to wear safety equipment of at least grade [redacted].

     Chamber #002: Gently Pushing is the second in a serie of maps I have made for Portal 2. This one focuses on the uses of the tractor beam, but limit it to the pushing mode. The first room serves as a light tutorial to teach the player the basics of how the tractor beam works. The second room takes those simple lessons and challenges to player with a much more intricate puzzle.

Play Chamber #002: Gently Pushing


Tony Perkins; CS14 Productions