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Duration: January - March, 2010

     Floating Castle is a student made mod of Unreal Tournament 3 and was created by myself and a team of four other DePaul University students over the course of 10 weeks. The concept is a defensive/offensive multiplayer match where the blue team must defend the core within their castle while the red team assaults. The red team must break through several defenses in order to get to the blue team's core within the time limit. The blue team must defeat the red intruders and collect resources to help strengthen their core and base from defeat, the catch being that many of the resources are located on the islands surrounding the castle.

     For this project, I created the level and did all of the scripting using UT3's Kismet. I also acted as team lead in coordinating the effort and vision of the game over the 10 weeks cycle.

Credits
Tony Perkins, Team Lead/Level Designer
Kevin Geisler, Programmer
Richard Kossak, Artist
Jake Anderson, Artist
John Murphy, Producer


Tony Perkins; CS14 Productions