Role: Programmer / Designer
Duration: Four Weeks in Early 2007
Tralos was a project I did early 2007 during my Freshman year at DePaul. I worked on a team of three people and using a version of Game Maker we created the entirety of Tralos in just under four weeks while taking other classes. I personally worked on the level layout and the psuedo coding that comes with the program, while my partners created all of the sprites, sounds and music used within the game, making it 100% original content. Tralos was my first full video game created from start to finish.
• Tony Perkins — Programmer / Designer
• Ian O'Dea — Artist / Sound / Designer
• Kyle Dilger — Artist