Role: Design Lead / Level Designer
Duration: May - Novemeber 2009
Devil's Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher's classic optical illusion and the echolocation of dolphins, The Devil's Tuning Fork allows the player to explore a new mode of perception through sound visualization.
As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil's tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.
Devil's Tuning Fork is a project I worked on for the independent Games Festival (IGF). For this project, I was one of two designers on a team of fifteen DePaul University students. We worked for six months, starting from scratch and working to our final project. The team consistency was six programmers, six artists, two designers and a producer.