Role: Gameplay Designer / Level Designer
Duration: December 2009 - June 2010
Timewalker is a 3D and 2D adventure through time. The player follows Autumn, a time witch, as she tries to find her way through a maze of temporal puzzles and platforming challenges. The player has the ability to freeze time, move objects and even read the minds. The game switches between sections of 2D and 3D that allow the player to explore the uses of their time spells in both settings.
My role was to collaborate with the entire team on the original idea, which I then refined it into a cohesive gameplay experience. In order to do this I designed the game mechanics and systems, created the majority of the levels that are in the final game and wrote the documentation. In addition, I coordinated with the art and technology portions of the team in order to get the assets and features that I found important to creating the final game on schedule.
• Kevin Geisler — Project Lead / Lead Programmer
• Tony Perkins — Lead Designer / Level Designer
• Kevin Zuhn — Lead Artist
• Irvin Chavira — Producer
• Michael Tisdale — Artist
• Nick Esparza — Artist
• Ivan Niktin — Programmer
• Brad Helgeland — Programmer
In Memory of Richard Kossak