Duration: January - March, 2011
Misfortuned Fortress is a tower defense / RTS combination where the player must balance the collection of buildings for the right attributes to fend off impending doom. The game takes traditional elements of RTS and tower defense games and applies them not only to hordes of orcs that attack, but also to fend off natural disasters that cannot simply be attacked with weapons.
For this project I worked on general game design which included everything from level scripting, UI, units and buildings.
Tony Perkins, Team Lead/Designer
Kevin Geisler, Sole Programmer
Marty Diamond, Designer
Jeff Rosenthal, Artist
Kevin Gittens, Artist
Vicky Janik, Artist
Irvin Chavira, Producer