3148 w. Byron Unit #1, Chicago IL

(708) 334-0970

tony@cs14productions.com

Tony Perkins

Skill Summary

1. Project Leadership

2. Content Creation

3. Level Design & Scripting

4. CCG Design & Balance

5. Mission Scripting

6. Gameplay Design

7. Unreal Engine

8. Unity Engine

9. XML / PHP / C++ / HTML

10. Scrum Development

11. Eclipse

12. Photoshop



Employment

March 2014 – Present

Synapse Games

(Kongregate)

Chicago, IL


Project Lead, Lead Designer / Producer

  • Project Lead and Designer on the mobile CCG (Collectible Card Game) Spellstone.

  • Create weekly content for CCG Spellstone, Tyrant Unleashed and Global Assault.

  • Manage live content deployment and monetization strategies week to week.

  • Plan springs and manage between 5-10 team members to reach project goals.

  • Take lead on design aspects from art direction, mission design, card balancing, feature deployment, event balancing, simulations, and live pvp battle balancing.


Sept 2013 – March 2014

Ubisoft

Morrisville, NC


Technical Support Representative

  • Provided phone and email support to customers for all Ubisoft titles.

  • Worked closely with a specialized team to solve new problems with titles over all platforms including console, PC and mobile.

  • Handled sales of digital or physical products purchased from official retailers.


Jan 2010 – Sept 2012

Wideload Games

(Disney Interactive)

Chicago, IL


Level Designer

  • Started as a Quality Assurance Internship for Disney's Guilty Party.

  • Worked on Marvel's Avengers Initiative for iOS devices, built in Unity.

  • Level Designer responsible for layout, scripting, and camerawork of all levels.

  • Lead cross-discipline strike teams and design meetings with engineering and art.

  • Undertook various flexible roles to help the game throughout production.


June 2008 - Dec 2008

Midway Amusement Games

Chicago, IL


Level Design Internship

  • Worked on an open world game called Hero, built with Unreal 3.

  • Designed and created multiplayer levels.

  • Missions, scripting and entire open world environment for vertical slice content.

  • Wrote design documents, organized wiki pages and other paper designs.

Education

Graduated June 2010

DePaul University

Chicago, IL


Major — Computer Game Development

Concentration in Design and Production.

Minor — Computer Science

Related Experience

Ninja Academy (2004 – Present)

  • Text-based role playing game created and managed by myself.

  • Staff of 18 volunteers I coordinate on a weekly basis.

  • Numerous game systems, including a battle system and leveling system.

  • In depth creation system for members to make their own content and characters through a staff run approval process.


DePaul Game Elites (2009 2010)

  • A team of students put together in order to create a game for the Independent Games Festival.

  • Created Devil’s Tuning Fork, one of ten winners of the Independent Games Festival Student Showcase. I was the Lead Level Designer and Director of Game Mechanics for the project.


General Game Experience

  • UnReal editor experience (4+ years)

  • Unity engine experience (2 ½ years)

  • Hammer editor experience (1 year)

  • Creation of Tralos, a platform adventure game made with Game Maker.

  • Freelance level design work for Persuasive Games, which included work for a flash game called Debt Ski created for MTV.

Activities and Honors

  • One of Ten Winners in 2010 IGF Student Showcase (Devil's Tuning Fork)

  • Phase 3 Finalist in Make Something Unreal Contest (Toon Doom)

  • One of Ten finalists for “Best Level for a Mod” in Make Something Unreal Contest (Toon Doom)

  • One of Six honorable mentions for “Best non-FPS Mod” in Make Something Unreal Contest (Toon Doom)

  • National Society of Collegiate Scholars, 2007- 2008

  • DePaul Dean’s List, 2007-2010

  • Recipient of the DePaul Centennial Scholarship

  • Students Against Hunger and Homelessness, 2007-2009

  • Upsilon Pi Epsilon, 2007-2008

Portfolio

http://www.cs14productions.com (Personal Portfolio)

http://www.devilstuningfork.com/ (Devil's Tuning Fork; IGF 2010 Student Winner)

http://www.ninja-academy-online.com/ (Text based RPG; 2004-Present)

http://www.http://synapsegames.com/ (Synapse Games)

References

Curry, Patrick (patrick@patrickcurry.com)

Currently CEO of FarBridgeCo

Previously Professor at DePaul University & Creative Director at Wideload Games


Mamais, Jack (merloc@aol.com)

Currently Professor of Game Design at Savannah College of Art and Design

Previously Lead Designer at Midway Games


Ryan, Michael (mike.ryan@sleepygiant.com)

Currently Senior Designer at Bungie

Previously Senior Designer at Wideload Games


Additional references are available upon request.