Role: Lead Designer / Photoshop Artist
Duration: Three Weeks in April, 2009
Clockwork Crusade is a board game created by myself and four other students at DePaul University. It was created for the event Night Light Unplugged that was being held by the University in which we were given a theme and then had three weeks to design and fully create a fun game. The theme we were given was 'portals' and we had to create an entire game that focused on this theme. We decided on a territorial control strategy game in which you had to pay resources to create portals and bring your army onto the battlefield piece by piece. We chose to go with a steam punk art style for our game, giving it a very unique feel and look on top of fun game play. What we ended up with was the following.
The goal of the game is to eliminate all the territories that your opponents control, thus removing them from the game. The game itself plays like a simplified version of Advanced Wars for the Nintendo DS, but with a territorial control aspect that feels like Risk. Using a hex grid for our maps, we created a set of module pieces so that players set up the board before hand, creating a unique game every time it is played. The game comes with 32 separate board pieces for the players to place, though to use all in a single game is not suggested unless the players have a long time to play. Clockwork Crusade is made for 2-6 players and with the modular pieces the board can be made as small or as large as it is needed for the amount of players. Players will manage resources, create units and use strategy to outwit or outsmart their opponents and obtain victory!
• Tony Perkins — Lead Designer / Photoshop Artist
• Mike Tisdale — Artist
• Kevin Zuhn — Artist
• Dan Loane — Designer
• Irvin Chavira — Producer