3148 w. Byron Unit #1, Chicago IL (708) 334-0970 tony@cs14productions.com
Tony Perkins
Skill Summary
Employment
March 2014 — Present
Synapse Games
(Kongregate)
Chicago, IL
Project Lead, Lead Designer / Producer
Project Lead and Designer on the mobile CCG (Collectible Card Game) Spellstone.
Create weekly content for CCG Spellstone, Tyrant Unleashed and Global Assault.
Manage live content deployment and monetization strategies week to week.
Plan sprints and manage between 5-10 team members to reach project goals.
Take lead on design aspects from art direction, mission design, card balancing,
feature deployment, event balancing, simulations, and live pvp battle balancing.
Sept 2013 — March 2014
Ubisoft
Morrisville, NC
Technical Support Representative
Provided phone and email support to customers for all Ubisoft titles.
Worked closely with a specialized team to solve new problems with titles over all
platforms including console, PC and mobile.
Handled sales of digital or physical products purchased from official retailers.
Jan 2010 — Sept 2012
Wideload Games
(Disney Interactive)
Chicago, IL
Level Designer
Started as a Quality Assurance Internship for Disney's Guilty Party.
Worked on Marvel's Avengers Initiative for iOS devices, built in Unity.
Level Designer responsible for layout, scripting, and camerawork of all levels.
Led cross-discipline strike teams and design meetings with engineering and art.
Engaged in various flexible roles to help the game throughout production.
June 2008 — Dec 2008
Midway Amusement Games
Chicago, IL
Level Design Internship
Worked on an open world game called Hero, built with Unreal 3.
Designed and created multiplayer levels.
Missions, scripting and entire open world environment for vertical slice content.
Wrote design documents, organized wiki pages and other paper designs.
Education
Graduated June 2010
DePaul University
Chicago, IL
Major — Computer Game Development
• Concentration in Design and Production.
Minor — Computer Science
1. Project Leadership
2. Content Creation
3. Level Design & Scripting
4. CCG Design & Balance
5. Mission Scripting
6. Gameplay Design
7. Unreal Engine
8. Unity Engine
9. XML / PHP / C++ / HTML
10. Scrum Development
11. Eclipse
12. Photoshop
Related
Experience
Ninja Academy (2004 – Present)
Text-based role-playing game created and managed by myself.
Staff of 18 volunteers I coordinate on a weekly basis.
Numerous game systems, including a battle system and leveling system.
In-depth creation system for members to make their own content and characters
through a staff run approval process.
DePaul Game Elites (2009 2010)
A team of students put together in order to create a game for the Independent
Games Festival.
Created Devil’s Tuning Fork, one of ten winners of the Independent Games
Festival Student Showcase. I was the Lead Level Designer and Director of Game
Mechanics for the project.
General Game Experience
UnReal editor experience (4+ years)
Unity engine experience (2 ½ years)
Hammer editor experience (1 year)
Creation of Tralos, a platform adventure game made with Game Maker.
Freelance level design work for Persuasive Games, which included work for a
flash game called Debt Ski created for MTV.
Activities and
Honors
One of Ten Winners in 2010 IGF Student Showcase (Devil's Tuning Fork)
Phase 3 Finalist in Make Something Unreal Contest (Toon Doom)
One of Ten finalists for “Best Level for a Mod” in Make Something Unreal Contest
(Toon Doom)
One of Six honorable mentions for “Best non-FPS Mod” in Make Something
Unreal Contest (Toon Doom)
National Society of Collegiate Scholars, 2007- 2008
DePaul Dean’s List, 2007-2010
Recipient of the DePaul Centennial Scholarship
Students Against Hunger and Homelessness, 2007-2009
Upsilon Pi Epsilon, 2007-2008
Portfolio
http://www.cs14productions.com (Personal Portfolio)
http://www.devilstuningfork.com/ (Devil's Tuning Fork; IGF 2010 Student Winner)
http://www.ninja-academy-online.com/ (Text based RPG; 2004-Present)
http://www.http://synapsegames.com/ (Synapse Games)
References
Curry, Patrick (patrick@patrickcurry.com)
Currently CEO of FarBridgeCo
Previously Professor at DePaul University & Creative Director at Wideload Games
Mamais, Jack (merloc@aol.com)
Currently Professor of Game Design at Savannah College of Art and Design
Previously Lead Designer at Midway Games
Ryan, Michael (mike.ryan@sleepygiant.com)
Currently Senior Designer at Bungie
Previously Senior Designer at Wideload Games
Additional references are available upon request.